Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 46 days ago
6 / 1 / 14
K / D / A
64.5%
Kill participation
1,156
Damage / min
11,538g
429.5 gold / min
13
7 placed · 1 cleared
201
7.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBolemtin#2005
Singed · Top
3 / 9 / 6
69.2% KP
23,951
32.6% share
10,396g
198 CS · 7.4/m
alvarooo#000
Jarvan IV · Jungle
6 / 7 / 5
84.6% KP
15,352
20.9% share
10,968g
169 CS · 6.3/m
hot coffee#nr1
Zilean · Mid
2 / 1 / 5
53.8% KP
11,037
15% share
9,354g
217 CS · 8.1/m
euw owner666#adc
Lucian · ADC
2 / 9 / 5
53.8% KP
19,049
25.9% share
10,261g
189 CS · 7/m
owlonsky#999
Milio · Support
0 / 5 / 7
53.8% KP
4,166
5.7% share
6,318g
37 CS · 1.4/m
Red side
VictoryUnvelzz#EUW
Akali · Top
7 / 4 / 3
32.3% KP
26,321
22.3% share
14,165g
252 CS · 9.4/m
G2 BrokenBlade#1918
Lee Sin · Jungle
10 / 1 / 6
51.6% KP
20,160
17.1% share
12,486g
186 CS · 6.9/m
Tantura#1948
Aurelion Sol · Mid
6 / 1 / 14
64.5% KP
31,057
26.3% share
11,538g
201 CS · 7.5/m
Mαster Oogwαy#EUW
Yunara · ADC
8 / 2 / 10
58.1% KP
31,475
26.6% share
16,329g
293 CS · 10.9/m
Sir Benefie#EUW
Blitzcrank · Support
0 / 5 / 19
61.3% KP
9,184
7.8% share
8,111g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
