Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 45 days ago
1 / 4 / 6
K / D / A
36.8%
Kill participation
561.7
Damage / min
11,730g
379.6 gold / min
16
11 placed · 0 cleared
270
8.7 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEileen Gu#SELE
Gnar · Top
10 / 4 / 8
48.6% KP
26,872
20.6% share
16,840g
284 CS · 9.2/m
GENERAL detdert#R1GX
Talon · Jungle
10 / 1 / 8
48.6% KP
29,920
22.9% share
17,324g
311 CS · 10.1/m
Felony For Abuse#EUW
Xerath · Mid
8 / 4 / 10
48.6% KP
31,986
24.5% share
14,937g
252 CS · 8.2/m
Mystogan#DING
Heimerdinger · ADC
6 / 4 / 3
24.3% KP
26,034
20% share
13,952g
250 CS · 8.1/m
basil#fan
Camille · Support
3 / 6 / 8
29.7% KP
15,615
12% share
9,615g
47 CS · 1.5/m
Red side
DefeatKANG LE CONQUE#RANT
Fiora · Top
8 / 12 / 0
42.1% KP
25,937
33.9% share
14,571g
258 CS · 8.3/m
Rhilech#15105
Viego · Jungle
6 / 5 / 1
36.8% KP
6,951
9.1% share
13,145g
260 CS · 8.4/m
19helforca03#EUW
LeBlanc · Mid
4 / 9 / 2
31.6% KP
21,232
27.8% share
11,053g
220 CS · 7.1/m
Tantura#1948
Aurelion Sol · ADC
1 / 4 / 6
36.8% KP
17,357
22.7% share
11,730g
270 CS · 8.7/m
hans samas toes#sniff
Seraphine · Support
0 / 7 / 7
36.8% KP
4,983
6.5% share
7,233g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
