Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 45 days ago
5 / 8 / 12
K / D / A
45.9%
Kill participation
979.2
Damage / min
10,601g
351.6 gold / min
24
11 placed · 2 cleared
176
5.8 CS / min
Objective control
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypt4#000
K'Sante · Top
1 / 2 / 14
40.5% KP
17,984
16.6% share
11,842g
264 CS · 8.8/m
Thorfinn#22032
Viego · Jungle
10 / 4 / 11
56.8% KP
16,403
15.1% share
15,915g
281 CS · 9.3/m
Tantura#1948
Aurelion Sol · Mid
5 / 8 / 12
45.9% KP
29,524
27.2% share
10,601g
176 CS · 5.8/m
Nilsog#EUW
Jhin · ADC
17 / 3 / 13
81.1% KP
35,693
32.9% share
20,173g
284 CS · 9.4/m
BONJOUR L AMI#mio韩服
Nautilus · Support
4 / 7 / 22
70.3% KP
8,868
8.2% share
9,270g
22 CS · 0.7/m
Red side
DefeatTTVEmploid#EUW75
Jayce · Top
0 / 4 / 7
30.4% KP
13,882
13.1% share
11,182g
285 CS · 9.5/m
StaTup god acc#EUW
Vi · Jungle
4 / 6 / 9
56.5% KP
13,232
12.5% share
11,061g
178 CS · 5.9/m
J1HUIV#000
LeBlanc · Mid
8 / 5 / 8
69.6% KP
30,806
29% share
14,490g
243 CS · 8.1/m
NoobTownMayor#Noobs
Yunara · ADC
7 / 14 / 9
69.6% KP
40,485
38.1% share
15,276g
247 CS · 8.2/m
Turning Point 3#III
Lulu · Support
4 / 8 / 14
78.3% KP
7,870
7.4% share
9,667g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
