Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 21 days ago
7 / 6 / 8
K / D / A
50%
Kill participation
872.5
Damage / min
14,608g
460.1 gold / min
22
13 placed · 2 cleared
227
7.1 CS / min
Objective control
4
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnoway2u#EUW
Gragas · Top
0 / 7 / 6
20.7% KP
22,771
16.6% share
10,451g
259 CS · 8.2/m
mayoeba yabureru#天下無双
Qiyana · Jungle
16 / 5 / 6
75.9% KP
42,961
31.3% share
17,811g
208 CS · 6.6/m
DarkBlue#rofl
Galio · Mid
7 / 8 / 10
58.6% KP
21,219
15.5% share
11,132g
185 CS · 5.8/m
TTV Mirrai#026
Kalista · ADC
2 / 5 / 10
41.4% KP
22,825
16.6% share
14,246g
277 CS · 8.7/m
Blackhero1#EUW
Vel'Koz · Support
4 / 6 / 14
62.1% KP
27,415
20% share
9,890g
54 CS · 1.7/m
Red side
VictoryTwitch Emploid#2004
Fiora · Top
12 / 0 / 6
60% KP
32,827
29.2% share
17,731g
296 CS · 9.3/m
Diamondprox#ProX
Sejuani · Jungle
1 / 5 / 16
56.7% KP
17,373
15.5% share
12,595g
232 CS · 7.3/m
Kaitze#spuds
Akali · Mid
9 / 15 / 3
40% KP
28,141
25.1% share
12,503g
197 CS · 6.2/m
Tantura#1948
Aurelion Sol · ADC
7 / 6 / 8
50% KP
27,701
24.7% share
14,608g
227 CS · 7.1/m
Kubuś#okok
Soraka · Support
1 / 5 / 16
56.7% KP
6,256
5.6% share
8,757g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
