Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 21 days ago
14 / 5 / 10
K / D / A
75%
Kill participation
1,294
Damage / min
13,295g
519.3 gold / min
18
8 placed · 1 cleared
167
6.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKoυssay3#EUW
Akali · Top
4 / 9 / 4
30.8% KP
11,347
11.2% share
8,638g
152 CS · 5.9/m
better days#whenツ
Qiyana · Jungle
8 / 5 / 6
53.8% KP
27,664
27.2% share
13,235g
216 CS · 8.4/m
what if you fly#5424
Syndra · Mid
4 / 5 / 11
57.7% KP
29,837
29.3% share
11,242g
200 CS · 7.8/m
tommy gun abuser#EUW
Swain · ADC
5 / 8 / 9
53.8% KP
24,668
24.3% share
11,372g
192 CS · 7.5/m
noobsuppp#noob
Pyke · Support
5 / 5 / 9
53.8% KP
8,184
8% share
8,575g
23 CS · 0.9/m
Red side
VictoryTantura#1948
Aurelion Sol · Top
14 / 5 / 10
75% KP
33,126
33.7% share
13,295g
167 CS · 6.5/m
33 ANS PUCEAU#CHOIX
Skarner · Jungle
2 / 4 / 12
43.8% KP
14,977
15.2% share
10,386g
180 CS · 7/m
eune racecar#0005
Irelia · Mid
10 / 4 / 8
56.3% KP
25,189
25.6% share
15,442g
259 CS · 10.1/m
Corynorhinus#Bruce
Jinx · ADC
5 / 9 / 9
43.8% KP
15,446
15.7% share
13,031g
211 CS · 8.2/m
Kite Machine#2015
Rakan · Support
1 / 4 / 21
68.8% KP
9,690
9.8% share
8,363g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
