Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 18 days ago
9 / 3 / 8
K / D / A
43.6%
Kill participation
640.2
Damage / min
13,142g
476.4 gold / min
23
11 placed · 2 cleared
223
8.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfaker baIIsack#0000
Jayce · Top
9 / 4 / 7
41% KP
21,294
21% share
14,946g
237 CS · 8.6/m
Yukino7#cat
Naafiri · Jungle
10 / 3 / 10
51.3% KP
24,084
23.8% share
15,744g
270 CS · 9.8/m
30pushupperdeath#hard
Akshan · Mid
9 / 8 / 4
33.3% KP
19,713
19.5% share
12,623g
194 CS · 7/m
Tantura#1948
Aurelion Sol · ADC
9 / 3 / 8
43.6% KP
17,660
17.4% share
13,142g
223 CS · 8.1/m
Zefath#EUW
Vel'Koz · Support
2 / 4 / 18
51.3% KP
18,583
18.3% share
9,295g
44 CS · 1.6/m
Red side
DefeatBONG BONG U#2323
Olaf · Top
3 / 9 / 2
22.7% KP
10,319
14% share
10,873g
221 CS · 8/m
INT qLibali#EUW
Taliyah · Jungle
1 / 11 / 9
45.5% KP
15,923
21.5% share
10,089g
152 CS · 5.5/m
VAEII#EUW
Locke · Mid
11 / 6 / 3
63.6% KP
21,362
28.9% share
12,307g
176 CS · 6.4/m
Ryuk#adc
Zeri · ADC
6 / 7 / 2
36.4% KP
19,737
26.7% share
15,335g
275 CS · 10/m
ventariXDDDDDDDD#n00b
Lulu · Support
1 / 6 / 6
31.8% KP
6,582
8.9% share
7,105g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
