Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 17 days ago
1 / 3 / 5
K / D / A
40%
Kill participation
579.7
Damage / min
8,152g
363.7 gold / min
11
8 placed · 0 cleared
177
7.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVenour#EUW
Camille · Top
7 / 7 / 1
53.3% KP
14,304
27.2% share
10,449g
170 CS · 7.6/m
Theocacs#EUW
Jarvan IV · Jungle
1 / 7 / 7
53.3% KP
7,562
14.4% share
7,957g
149 CS · 6.6/m
OLEG INSEC#OLEG
Ambessa · Mid
6 / 9 / 2
53.3% KP
14,335
27.3% share
9,861g
169 CS · 7.5/m
Tantura#1948
Aurelion Sol · ADC
1 / 3 / 5
40% KP
12,996
24.8% share
8,152g
177 CS · 7.9/m
TWTV WindDiff#LIVEE
Janna · Support
0 / 7 / 5
33.3% KP
3,309
6.3% share
5,592g
36 CS · 1.6/m
Red side
VictoryKite Machine#2015
Jax · Top
1 / 4 / 6
21.2% KP
7,948
10% share
8,159g
147 CS · 6.6/m
TWITCHTV CHEEEXY#CHAKI
Locke · Jungle
23 / 1 / 3
78.8% KP
29,358
36.9% share
16,471g
184 CS · 8.2/m
zng zng zng#11111
Quinn · Mid
6 / 6 / 18
72.7% KP
26,453
33.2% share
10,372g
124 CS · 5.5/m
G2 Hans Sama#12838
Xayah · ADC
2 / 2 / 7
27.3% KP
11,331
14.2% share
11,575g
231 CS · 10.3/m
Calmsky#meow
Rell · Support
1 / 2 / 18
57.6% KP
4,485
5.6% share
7,606g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
