Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 17 days ago
4 / 4 / 8
K / D / A
54.5%
Kill participation
996.5
Damage / min
10,077g
375.1 gold / min
14
9 placed · 1 cleared
199
7.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv kolofou1#chmtv
Gwen · Top
2 / 8 / 9
33.3% KP
10,382
11.4% share
7,805g
107 CS · 4/m
Gacha Gamer#EUW
Talon · Jungle
11 / 3 / 9
60.6% KP
23,901
26.2% share
15,870g
251 CS · 9.3/m
BONG BONG U#2323
Olaf · Mid
11 / 3 / 4
45.5% KP
22,246
24.3% share
14,173g
222 CS · 8.3/m
TTV Mirrai#026
Kalista · ADC
9 / 4 / 12
63.6% KP
25,581
28% share
15,060g
231 CS · 8.6/m
BANQUEROUTEAHIII#KENT1
Rell · Support
0 / 4 / 21
63.6% KP
9,258
10.1% share
8,160g
20 CS · 0.7/m
Red side
DefeatHOMEOFFICEABUSER#69420
Jax · Top
5 / 6 / 6
50% KP
19,595
22.9% share
10,406g
191 CS · 7.1/m
Jeykup#xie
Qiyana · Jungle
6 / 6 / 4
45.5% KP
15,228
17.8% share
12,187g
182 CS · 6.8/m
Tantura#1948
Aurelion Sol · Mid
4 / 4 / 8
54.5% KP
26,772
31.3% share
10,077g
199 CS · 7.4/m
Kite Machine#2015
Kai'Sa · ADC
6 / 5 / 3
40.9% KP
18,535
21.7% share
12,826g
265 CS · 9.9/m
bobicek#512
Nautilus · Support
1 / 12 / 5
27.3% KP
5,330
6.2% share
6,715g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
