Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 16 days ago
4 / 7 / 16
K / D / A
57.1%
Kill participation
819.8
Damage / min
12,960g
403.3 gold / min
23
13 placed · 3 cleared
197
6.1 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryInde Navarrette#EUW12
Sion · Top
5 / 3 / 12
48.6% KP
20,827
16.9% share
14,196g
233 CS · 7.3/m
Jeykup#xie
Graves · Jungle
15 / 4 / 5
57.1% KP
28,956
23.6% share
18,711g
277 CS · 8.6/m
kocham azje#caro
Yasuo · Mid
10 / 2 / 9
54.3% KP
38,289
31.2% share
17,549g
323 CS · 10.1/m
Tantura#1948
Aurelion Sol · ADC
4 / 7 / 16
57.1% KP
26,344
21.4% share
12,960g
197 CS · 6.1/m
BANQUEROUTEAHIII#KENT1
Nautilus · Support
1 / 5 / 17
51.4% KP
8,500
6.9% share
9,428g
35 CS · 1.1/m
Red side
DefeatScorth#EUW
Fiora · Top
1 / 10 / 1
10% KP
23,593
24.7% share
10,471g
225 CS · 7/m
Gacha Gamer#EUW
Talon · Jungle
9 / 6 / 6
75% KP
23,701
24.9% share
16,162g
294 CS · 9.1/m
ANB Maged#44444
Jayce · Mid
5 / 7 / 8
65% KP
20,237
21.2% share
14,446g
290 CS · 9/m
İSKENDER BÜYÜK#BEKA
Syndra · ADC
2 / 5 / 4
30% KP
20,449
21.4% share
13,800g
279 CS · 8.7/m
ANB Theocucs#Goat
Rell · Support
3 / 7 / 10
65% KP
7,365
7.7% share
9,560g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
