Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Solo/Duo · 16 days ago
6 / 7 / 8
K / D / A
33.3%
Kill participation
839.6
Damage / min
15,262g
391.2 gold / min
22
14 placed · 3 cleared
228
5.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMisanthiel#MIAOU
Darius · Top
5 / 10 / 2
25% KP
30,146
18.8% share
13,728g
272 CS · 7/m
jesus jg acc#isus
Graves · Jungle
6 / 12 / 5
39.3% KP
29,482
18.3% share
16,285g
282 CS · 7.2/m
TwTv LadicusVibe#Vayne
Vayne · Mid
10 / 12 / 5
53.6% KP
39,576
24.6% share
18,370g
317 CS · 8.1/m
hydrogen bomb#mmm
Viktor · ADC
6 / 2 / 13
67.9% KP
52,558
32.7% share
19,085g
395 CS · 10.1/m
Gacha Gamer#EUW
Soraka · Support
1 / 6 / 15
57.1% KP
8,917
5.5% share
10,831g
43 CS · 1.1/m
Red side
Victorysw33t0fd34th#No1
Camille · Top
11 / 3 / 13
57.1% KP
42,471
25.9% share
20,679g
341 CS · 8.7/m
sp00n123#EUW
Lee Sin · Jungle
14 / 5 / 10
57.1% KP
34,084
20.8% share
18,625g
292 CS · 7.5/m
MagiFelix5#EUW
Aurora · Mid
9 / 2 / 7
38.1% KP
42,054
25.7% share
17,455g
289 CS · 7.4/m
Tantura#1948
Karthus · ADC
6 / 7 / 8
33.3% KP
32,760
20% share
15,262g
228 CS · 5.8/m
Garenphile#1234
Bard · Support
2 / 11 / 23
59.5% KP
12,552
7.7% share
11,698g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
