Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 14 days ago
7 / 2 / 13
K / D / A
62.5%
Kill participation
725.3
Damage / min
13,593g
497.9 gold / min
14
9 placed · 1 cleared
225
8.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDYM#BÉNI
Galio · Top
4 / 6 / 8
66.7% KP
18,247
19.9% share
10,016g
158 CS · 5.8/m
TWITCHTV CHEEEXY#CHAKI
Locke · Jungle
10 / 7 / 6
88.9% KP
26,921
29.4% share
13,788g
171 CS · 6.3/m
styropianzserem#EUW
Kog'Maw · Mid
3 / 5 / 4
38.9% KP
21,579
23.6% share
10,953g
219 CS · 8/m
TTV Mirrai#026
Kalista · ADC
1 / 8 / 6
38.9% KP
17,788
19.4% share
12,064g
252 CS · 9.2/m
Dekap#EUW
Renata Glasc · Support
0 / 6 / 11
61.1% KP
7,047
7.7% share
6,913g
23 CS · 0.8/m
Red side
Victorymayoeba yabureru#天下無双
Jayce · Top
3 / 4 / 10
40.6% KP
15,921
18.5% share
12,752g
264 CS · 9.7/m
Porkarim#fent
Hecarim · Jungle
18 / 2 / 11
90.6% KP
32,756
38% share
17,999g
269 CS · 9.9/m
Stormzzzze#SSJ2
Ekko · Mid
4 / 5 / 8
37.5% KP
13,199
15.3% share
10,834g
192 CS · 7/m
Tantura#1948
Aurelion Sol · ADC
7 / 2 / 13
62.5% KP
19,800
23% share
13,593g
225 CS · 8.2/m
Kite Machine#2015
Alistar · Support
0 / 5 / 20
62.5% KP
4,471
5.2% share
7,325g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
