Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 14 days ago
2 / 3 / 10
K / D / A
40%
Kill participation
627.3
Damage / min
8,663g
387.3 gold / min
17
7 placed · 2 cleared
154
6.9 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv kolofou1#chmtv
Yone · Top
7 / 6 / 3
33.3% KP
26,338
29.2% share
12,131g
197 CS · 8.8/m
Ranpo Edogawa#DOG
Naafiri · Jungle
11 / 0 / 4
50% KP
23,018
25.5% share
12,186g
204 CS · 9.1/m
Toffe#ren
Akali · Mid
9 / 1 / 7
53.3% KP
18,851
20.9% share
11,477g
224 CS · 10/m
Tantura#1948
Aurelion Sol · ADC
2 / 3 / 10
40% KP
14,030
15.5% share
8,663g
154 CS · 6.9/m
hydrogen bomb#mmm
Nami · Support
1 / 3 / 14
50% KP
8,113
9% share
6,652g
21 CS · 0.9/m
Red side
DefeatSpoodersussi#1352
Olaf · Top
2 / 8 / 0
18.2% KP
13,154
23% share
7,118g
151 CS · 6.8/m
Jeykup#xie
Lee Sin · Jungle
4 / 6 / 2
54.5% KP
11,992
21% share
8,782g
152 CS · 6.8/m
KatizZ#MID
Zoe · Mid
4 / 4 / 1
45.5% KP
12,823
22.4% share
8,734g
167 CS · 7.5/m
FlickeR#1601
Jhin · ADC
1 / 7 / 2
27.3% KP
7,906
13.8% share
8,766g
198 CS · 8.9/m
İSKENDER BÜYÜK#BEKA
Anivia · Support
0 / 5 / 5
45.5% KP
11,268
19.7% share
6,334g
38 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
