Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 7 days ago
3 / 4 / 14
K / D / A
51.5%
Kill participation
695.6
Damage / min
11,079g
392.2 gold / min
13
9 placed · 1 cleared
212
7.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCambodian Ranger#BACK
Ornn · Top
2 / 2 / 7
39.1% KP
10,476
12.5% share
11,925g
246 CS · 8.7/m
Techoteco#Teo
Kog'Maw · Jungle
9 / 12 / 4
56.5% KP
27,327
32.6% share
13,079g
200 CS · 7.1/m
OUTWORK ALL OF U#EUW
Fizz · Mid
6 / 7 / 3
39.1% KP
22,368
26.7% share
11,797g
196 CS · 6.9/m
Sylphie#白 雪
Aphelios · ADC
4 / 6 / 3
30.4% KP
16,825
20.1% share
13,299g
247 CS · 8.7/m
ZAKUI#EUWW
Thresh · Support
2 / 6 / 13
65.2% KP
6,792
8.1% share
8,297g
23 CS · 0.8/m
Red side
VictoryTantura#1948
Aurelion Sol · Top
3 / 4 / 14
51.5% KP
19,652
20.9% share
11,079g
212 CS · 7.5/m
F1VTY#EUW52
Shyvana · Jungle
6 / 2 / 9
45.5% KP
19,981
21.2% share
15,458g
283 CS · 10/m
Noctis#Euww
Locke · Mid
15 / 4 / 6
63.6% KP
30,373
32.3% share
15,472g
220 CS · 7.8/m
Akûma Undomîel#769
Master Yi · ADC
3 / 7 / 10
39.4% KP
14,089
15% share
13,262g
171 CS · 6.1/m
I3aZdm3G#2025
Pyke · Support
6 / 6 / 7
39.4% KP
10,033
10.7% share
9,580g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
