Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 7 days ago
15 / 4 / 4
K / D / A
48.7%
Kill participation
1,166.9
Damage / min
11,599g
532.1 gold / min
11
8 placed · 1 cleared
174
8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThotmas#Hm2
Gangplank · Top
9 / 2 / 5
35.9% KP
22,001
27.4% share
12,199g
221 CS · 10.1/m
Scorth#EUW
Lee Sin · Jungle
7 / 0 / 6
33.3% KP
9,639
12% share
11,599g
210 CS · 9.6/m
Tantura#1948
Aurelion Sol · Mid
15 / 4 / 4
48.7% KP
25,439
31.7% share
11,599g
174 CS · 8/m
Ardent Feline#Meow
Varus · ADC
8 / 6 / 6
35.9% KP
17,811
22.2% share
11,850g
182 CS · 8.3/m
BANQUEROUTEAHIII#KENT1
Renata Glasc · Support
0 / 6 / 15
38.5% KP
5,480
6.8% share
6,601g
23 CS · 1.1/m
Red side
DefeatRick Sanchez#RAGO
Volibear · Top
2 / 10 / 1
16.7% KP
13,492
22.7% share
8,749g
165 CS · 7.6/m
regate#EUW12
Karthus · Jungle
5 / 7 / 3
44.4% KP
18,731
31.5% share
10,090g
202 CS · 9.3/m
WHITE MONSTER#M69
Smolder · Mid
2 / 9 / 0
11.1% KP
6,284
10.6% share
7,501g
154 CS · 7.1/m
Magnus Carlsen#PIUL
Draven · ADC
9 / 7 / 2
61.1% KP
13,356
22.4% share
12,724g
203 CS · 9.3/m
MadalBemm#EUW
Blitzcrank · Support
0 / 6 / 13
72.2% KP
7,640
12.8% share
6,282g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
