Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 4 days ago
3 / 4 / 4
K / D / A
43.8%
Kill participation
433.6
Damage / min
9,509g
378.1 gold / min
16
8 placed · 1 cleared
189
7.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFred#yuki
K'Sante · Top
5 / 4 / 4
42.9% KP
10,823
15.9% share
10,713g
210 CS · 8.3/m
Best Adc world1#EUW
Shaco · Jungle
3 / 3 / 5
38.1% KP
10,440
15.3% share
11,295g
217 CS · 8.6/m
Pedro Porro#Pimen
Lissandra · Mid
7 / 5 / 7
66.7% KP
26,721
39.3% share
11,890g
219 CS · 8.7/m
Itoshi Rin#SSSS
Tristana · ADC
6 / 2 / 7
61.9% KP
13,737
20.2% share
13,676g
221 CS · 8.8/m
DONALD DOSS#Doss
Blitzcrank · Support
0 / 2 / 10
47.6% KP
6,302
9.3% share
7,176g
22 CS · 0.9/m
Red side
DefeatTechovex#Tecc
Yasuo · Top
3 / 5 / 6
56.3% KP
14,662
24.5% share
9,866g
208 CS · 8.3/m
noob team#2020
Lillia · Jungle
5 / 3 / 6
68.8% KP
14,966
25% share
11,503g
213 CS · 8.5/m
Notrightinhead#hato
Riven · Mid
5 / 5 / 3
50% KP
12,700
21.3% share
11,321g
195 CS · 7.8/m
Tantura#1948
Aurelion Sol · ADC
3 / 4 / 4
43.8% KP
10,904
18.2% share
9,509g
189 CS · 7.5/m
Passzi#OwO
Bard · Support
0 / 4 / 11
68.8% KP
6,521
10.9% share
6,142g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
