Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 4 days ago
10 / 3 / 8
K / D / A
54.5%
Kill participation
1,021.8
Damage / min
15,854g
459.8 gold / min
20
12 placed · 1 cleared
244
7.1 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryC0KCASAURUS#REX
Jax · Top
4 / 8 / 7
33.3% KP
18,323
15.6% share
12,830g
223 CS · 6.5/m
MZP DDicent#DDttv
Kindred · Jungle
6 / 4 / 4
30.3% KP
16,108
13.7% share
16,787g
290 CS · 8.4/m
Element#rmbl
Syndra · Mid
11 / 2 / 8
57.6% KP
38,391
32.6% share
17,554g
304 CS · 8.8/m
Tantura#1948
Aurelion Sol · ADC
10 / 3 / 8
54.5% KP
35,236
29.9% share
15,854g
244 CS · 7.1/m
MadalBemm#EUW
Nautilus · Support
2 / 4 / 20
66.7% KP
9,702
8.2% share
10,998g
29 CS · 0.8/m
Red side
DefeatAwful Things#Koala
Akali · Top
9 / 5 / 4
61.9% KP
28,236
28.2% share
15,264g
252 CS · 7.3/m
ventariXDDDDDDDD#n00b
Talon · Jungle
4 / 7 / 7
52.4% KP
28,020
28% share
14,322g
266 CS · 7.7/m
ovine hall#777
Ekko · Mid
4 / 6 / 0
19% KP
19,695
19.6% share
15,213g
336 CS · 9.7/m
Itoshi Rin#SSSS
Tristana · ADC
3 / 8 / 5
38.1% KP
14,760
14.7% share
15,652g
302 CS · 8.8/m
kero ü nehar#EUW
Lulu · Support
1 / 7 / 13
66.7% KP
9,527
9.5% share
9,296g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
