Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 266 days ago
8 / 7 / 7
K / D / A
51.7%
Kill participation
864.7
Damage / min
14,535g
470.6 gold / min
25
12 placed · 2 cleared
229
7.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycatblicky#قطة
Gangplank · Top
12 / 7 / 11
52.3% KP
37,104
25.3% share
15,951g
202 CS · 6.5/m
Spica#001
Qiyana · Jungle
13 / 3 / 12
56.8% KP
36,909
25.2% share
19,104g
261 CS · 8.5/m
八方來財#大展宏图
Master Yi · Mid
5 / 8 / 4
20.5% KP
19,268
13.1% share
13,328g
213 CS · 6.9/m
Daption#TwTv
Lux · ADC
10 / 4 / 20
68.2% KP
38,995
26.6% share
16,360g
259 CS · 8.4/m
Afflictive#藍月なくる
Nautilus · Support
4 / 7 / 22
59.1% KP
14,384
9.8% share
10,758g
54 CS · 1.7/m
Red side
DefeatTactical0#NA1
Sion · Top
8 / 7 / 7
51.7% KP
26,705
26.6% share
14,535g
229 CS · 7.4/m
Haru De Wanai#NA1
Jayce · Jungle
10 / 10 / 6
55.2% KP
24,756
24.7% share
15,674g
197 CS · 6.4/m
PhyDiddy#Party
Veigar · Mid
6 / 4 / 10
55.2% KP
28,741
28.6% share
15,257g
282 CS · 9.1/m
Music#67676
Sivir · ADC
4 / 11 / 9
44.8% KP
13,481
13.4% share
13,237g
229 CS · 7.4/m
Fokko the Furry#FURRY
Thresh · Support
1 / 12 / 13
48.3% KP
6,715
6.7% share
7,834g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
