Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 265 days ago
13 / 6 / 15
K / D / A
71.8%
Kill participation
1,631.4
Damage / min
21,707g
641 gold / min
36
17 placed · 7 cleared
339
10 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHyperton#goat
Renekton · Top
4 / 14 / 8
40% KP
21,552
15.1% share
11,748g
214 CS · 6.3/m
DH MERCHANT#NA2
Karthus · Jungle
3 / 7 / 15
60% KP
52,687
37% share
13,213g
218 CS · 6.4/m
Repobah#22222
Yasuo · Mid
4 / 4 / 9
43.3% KP
23,406
16.4% share
12,852g
285 CS · 8.4/m
Afflictive#藍月なくる
Akshan · ADC
18 / 7 / 5
76.7% KP
34,637
24.3% share
18,889g
259 CS · 7.6/m
Daddy Stallion#NA1
Nautilus · Support
1 / 7 / 21
73.3% KP
10,051
7.1% share
9,642g
44 CS · 1.3/m
Red side
Victoryphilip#craig
Mordekaiser · Top
11 / 8 / 12
59% KP
43,376
28.7% share
18,005g
268 CS · 7.9/m
alchemist#still
Qiyana · Jungle
8 / 2 / 11
48.7% KP
21,913
14.5% share
15,647g
262 CS · 7.7/m
TTV AoJune#CN1
Ryze · Mid
5 / 5 / 9
35.9% KP
24,184
16% share
13,569g
271 CS · 8/m
Tactical0#NA1
Sivir · ADC
13 / 6 / 15
71.8% KP
55,251
36.5% share
21,707g
339 CS · 10/m
old ways#anm
Taric · Support
2 / 10 / 19
53.8% KP
6,567
4.3% share
9,989g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
