Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 265 days ago
8 / 11 / 10
K / D / A
38.3%
Kill participation
1,436.5
Damage / min
19,935g
492.2 gold / min
40
18 placed · 5 cleared
306
7.6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAatREuS#Sante
K'Sante · Top
1 / 11 / 19
40.8% KP
18,676
8.3% share
13,189g
202 CS · 5/m
Dantes#Laura
Zaahen · Jungle
9 / 8 / 19
57.1% KP
35,107
15.5% share
16,820g
217 CS · 5.4/m
Andy#loool
Zac · Mid
14 / 7 / 18
65.3% KP
67,019
29.7% share
19,251g
243 CS · 6/m
previous#9 9 9
Draven · ADC
14 / 14 / 16
61.2% KP
59,926
26.5% share
22,882g
289 CS · 7.1/m
十THANOS十#GOD
Bard · Support
11 / 7 / 29
81.6% KP
45,210
20% share
15,564g
53 CS · 1.3/m
Red side
VictoryFudgecakey#5811
Renekton · Top
13 / 7 / 19
68.1% KP
69,146
24.9% share
18,682g
295 CS · 7.3/m
C9 Blaber#123
Jayce · Jungle
10 / 8 / 18
59.6% KP
67,063
24.2% share
22,834g
339 CS · 8.4/m
CLOUD9 APA#FIGHT
Swain · Mid
16 / 9 / 19
74.5% KP
70,725
25.5% share
19,803g
261 CS · 6.4/m
Tactical0#NA1
Corki · ADC
8 / 11 / 10
38.3% KP
58,177
21% share
19,935g
306 CS · 7.6/m
Aloxeo#NA1
Alistar · Support
0 / 14 / 21
44.7% KP
12,157
4.4% share
10,242g
21 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
