Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Victory
Ranked Solo/Duo · 265 days ago
10 / 7 / 10
K / D / A
58.8%
Kill participation
1,081.9
Damage / min
19,809g
568.7 gold / min
30
12 placed · 6 cleared
295
8.5 CS / min
Objective control
4
Dragons
3
Baron
13
Towers
7
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryĐại Ái Tiên Tôn#2k5
Sejuani · Top
5 / 5 / 15
58.8% KP
17,870
11.4% share
12,043g
169 CS · 4.9/m
Josedeodo#NA12
Diana · Jungle
10 / 6 / 15
73.5% KP
40,570
25.8% share
17,961g
292 CS · 8.4/m
mot ngan noi dau#zzzzz
Tristana · Mid
9 / 9 / 7
47.1% KP
48,093
30.6% share
18,931g
278 CS · 8/m
Tactical0#NA1
Aphelios · ADC
10 / 7 / 10
58.8% KP
37,686
23.9% share
19,809g
295 CS · 8.5/m
From Iron#1123
Blitzcrank · Support
0 / 10 / 23
67.6% KP
13,176
8.4% share
9,979g
25 CS · 0.7/m
Red side
DefeatHorder#Chris
Aatrox · Top
5 / 6 / 7
32.4% KP
18,242
14.2% share
13,112g
257 CS · 7.4/m
T0mio#NA1
Lee Sin · Jungle
8 / 8 / 20
75.7% KP
21,083
16.4% share
15,178g
257 CS · 7.4/m
Feuilles mortes#1862
Soraka · Mid
1 / 5 / 30
83.8% KP
11,024
8.6% share
10,189g
134 CS · 3.8/m
MILAH#dream
Jinx · ADC
21 / 7 / 13
91.9% KP
67,624
52.7% share
31,127g
459 CS · 13.2/m
Jido#000
Nautilus · Support
2 / 8 / 25
73% KP
10,358
8.1% share
9,704g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
