Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 259 days ago
13 / 7 / 13
K / D / A
57.8%
Kill participation
1,335.9
Damage / min
20,356g
692.8 gold / min
29
13 placed · 6 cleared
271
9.2 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCytheur#NA1
Tryndamere · Top
1 / 5 / 8
20% KP
14,639
11.9% share
13,049g
281 CS · 9.6/m
1314#ever
Gwen · Jungle
10 / 2 / 8
40% KP
19,773
16% share
16,779g
242 CS · 8.2/m
C9 Blaber#123
Taliyah · Mid
8 / 12 / 10
40% KP
19,756
16% share
12,972g
202 CS · 6.9/m
Tactical0#NA1
Yunara · ADC
13 / 7 / 13
57.8% KP
39,252
31.8% share
20,356g
271 CS · 9.2/m
Zamudo#LYON
Senna · Support
13 / 8 / 14
60% KP
29,927
24.3% share
14,051g
25 CS · 0.9/m
Red side
Defeatquante#urgot
Urgot · Top
3 / 7 / 2
14.7% KP
16,637
13.6% share
12,006g
274 CS · 9.3/m
kisno#NA1
Jayce · Jungle
5 / 6 / 7
35.3% KP
17,873
14.6% share
13,531g
211 CS · 7.2/m
Horder#Chris
Ryze · Mid
7 / 10 / 8
44.1% KP
25,200
20.6% share
12,699g
246 CS · 8.4/m
ttv bluwunk#meow
Smolder · ADC
4 / 9 / 13
50% KP
32,705
26.7% share
13,482g
218 CS · 7.4/m
DRPEPPERBACKSHOT#我爱我的狗
Lee Sin · Support
15 / 13 / 4
55.9% KP
30,018
24.5% share
12,688g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
