Match history
Corki champion portrait

Corki

Victory

Ranked Solo/Duo · 252 days ago

19:40Live Riot data

5 / 3 / 3

K / D / A

40%

Kill participation

1,020.8

Damage / min

9,458g

480.9 gold / min

16

9 placed · 2 cleared

161

8.2 CS / min

Objective control

Blue side

1

Dragons

0

Baron

3

Towers

0

Inhibitors

1

Herald

Red side

1

Dragons

0

Baron

2

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Jhin+462 gold / +15 CS

Difference from the opponent Riot assigned to your role.

15. minute · Jhin+1,188 gold / +12 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +1188 gold and +12 CS versus Jhin.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

3 recorded deaths; first at 10:32.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

9 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,3654,7297,0949,4580:004:559:5014:4519:40
Corki: 9,458

Events and purchases

Kill · Jhin → Nami
Kill · Viego → Renekton
Kill · Viego → Gwen
Kill · Viego → Renekton
Kill · Naafiri → Galio
Kill · Urgot → Gwen
Kill · Naafiri → Viego
Kill · Nami → Jhin
Objective · Viego · Void Grub
Objective · Viego · Void Grub
Objective · Viego · Void Grub
Kill · Corki → Jhin
Kill · Urgot → Renekton
Kill · Corki → Jhin
Kill · Viego → Corki
Kill · Gwen → Blitzcrank
Objective · Viego · Mountain Dragon
Kill · Viego → Gwen
Kill · Urgot → Renekton
Kill · Corki → Blitzcrank
Kill · Blitzcrank → Corki
Kill · Gwen → Jhin
Kill · Viego → Nami
Kill · Corki → Blitzcrank
Kill · Gwen → Urgot
Kill · Gwen → Viego
Kill · Corki → Jhin
Building destroyed · Corki · Outer turret
Objective · Gwen · Rift Herald
Building destroyed · Urgot · Outer turret
Kill · Gwen → Urgot
Kill · Jhin → Nami
Building destroyed · Renekton · Outer turret
Building destroyed · Gwen · Outer turret
Objective · Gwen · Chemtech Dragon
Kill · Urgot → Gwen
Kill · Urgot → Nami
Kill · Naafiri → Blitzcrank
Kill · Galio → Corki
Building destroyed · Viego · Outer turret
Kill · Naafiri → Viego
Kill · Naafiri → Jhin
Kill · Gwen → Galio
Kill · Gwen → Urgot
Kill · Naafiri → Blitzcrank
Kill · Naafiri → Jhin

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
20 / 15 / 2242,423g · 61,997 damage
PlayerKDA · KPDamageGold · CSItems
Renekton champion portrait

Mobility#NA2

Renekton · Top

0 / 4 / 7

35% KP

9,904

16% share

7,519g

155 CS · 7.9/m

Gwen champion portrait

Gryffinn#NA1

Gwen · Jungle

7 / 4 / 2

45% KP

12,700

20.5% share

10,157g

163 CS · 8.3/m

Naafiri champion portrait

IT Luca1#TECH

Naafiri · Mid

7 / 0 / 2

45% KP

12,101

19.5% share

9,463g

165 CS · 8.4/m

Corki champion portrait

Tactical0#NA1

Corki · ADC

5 / 3 / 3

40% KP

20,075

32.4% share

9,458g

161 CS · 8.2/m

Nami champion portrait

From Iron#1123

Nami · Support

1 / 4 / 8

45% KP

7,217

11.6% share

5,826g

14 CS · 0.7/m

Red side

Defeat
15 / 20 / 2236,381g · 57,482 damage
PlayerKDA · KPDamageGold · CSItems
Urgot champion portrait

quante#urgot

Urgot · Top

5 / 3 / 3

53.3% KP

18,835

32.8% share

8,301g

147 CS · 7.5/m

Viego champion portrait

Syuvi#NA1

Viego · Jungle

6 / 3 / 4

66.7% KP

8,267

14.4% share

8,771g

121 CS · 6.2/m

Galio champion portrait

Somberly#king

Galio · Mid

1 / 2 / 6

46.7% KP

7,870

13.7% share

6,290g

125 CS · 6.4/m

Jhin champion portrait

melke#0001

Jhin · ADC

2 / 7 / 4

40% KP

14,209

24.7% share

7,941g

142 CS · 7.2/m

Blitzcrank champion portrait

IT Kituruken#TECH

Blitzcrank · Support

1 / 5 / 5

40% KP

8,301

14.4% share

5,078g

18 CS · 0.9/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.