Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 252 days ago
10 / 7 / 10
K / D / A
62.5%
Kill participation
1,012.3
Damage / min
16,399g
556.2 gold / min
35
12 placed · 10 cleared
250
8.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMobility#NA2
Gnar · Top
4 / 7 / 10
43.8% KP
22,859
18.7% share
11,946g
191 CS · 6.5/m
lane winner#无 敌
Jayce · Jungle
8 / 7 / 12
62.5% KP
32,531
26.6% share
15,785g
205 CS · 7/m
Dahyun x Twice#NA1
Ryze · Mid
3 / 11 / 9
37.5% KP
19,212
15.7% share
10,745g
228 CS · 7.7/m
Tactical0#NA1
Ezreal · ADC
10 / 7 / 10
62.5% KP
29,847
24.4% share
16,399g
250 CS · 8.5/m
From Iron#1123
Neeko · Support
7 / 6 / 14
65.6% KP
17,746
14.5% share
10,415g
29 CS · 1/m
Red side
VictoryCOME BACK HOME#2NE1
Lee Sin · Top
4 / 4 / 10
37.8% KP
21,390
16.7% share
12,412g
259 CS · 8.8/m
iOuO#0609
Kayn · Jungle
13 / 6 / 6
51.4% KP
26,520
20.7% share
15,825g
188 CS · 6.4/m
Cupic#O3O
Fizz · Mid
14 / 6 / 7
56.8% KP
28,294
22.1% share
15,262g
205 CS · 7/m
Chovy fans#88848
Lucian · ADC
6 / 8 / 11
45.9% KP
40,211
31.4% share
16,921g
275 CS · 9.3/m
Country Mouse24#NA2
Nami · Support
0 / 9 / 23
62.2% KP
11,537
9% share
8,846g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
