Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 252 days ago
11 / 6 / 14
K / D / A
61%
Kill participation
1,196.1
Damage / min
20,638g
555.8 gold / min
33
15 placed · 9 cleared
315
8.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySign#213
Varus · Top
15 / 7 / 8
53.5% KP
51,055
27.1% share
21,389g
354 CS · 9.5/m
chaechae1#lmao
Kayn · Jungle
8 / 7 / 11
44.2% KP
33,500
17.8% share
16,786g
243 CS · 6.5/m
Samikin#uwu
Zoe · Mid
10 / 10 / 15
58.1% KP
53,440
28.4% share
14,741g
226 CS · 6.1/m
Losedoges#dog
Lux · ADC
9 / 5 / 16
58.1% KP
40,379
21.5% share
17,611g
257 CS · 6.9/m
huhi#0246
Morgana · Support
1 / 12 / 19
46.5% KP
9,773
5.2% share
10,757g
38 CS · 1/m
Red side
Defeatquante#urgot
Urgot · Top
10 / 6 / 10
48.8% KP
29,786
20.7% share
17,344g
270 CS · 7.3/m
Scanning#1213
Graves · Jungle
12 / 10 / 13
61% KP
32,364
22.4% share
17,477g
235 CS · 6.3/m
타운이에유#T0WN
Akali · Mid
8 / 11 / 8
39% KP
28,905
20% share
14,827g
259 CS · 7/m
Tactical0#NA1
Sivir · ADC
11 / 6 / 14
61% KP
44,416
30.8% share
20,638g
315 CS · 8.5/m
From Iron#1123
Blitzcrank · Support
0 / 10 / 18
43.9% KP
8,741
6.1% share
9,658g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
