Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 251 days ago
12 / 4 / 12
K / D / A
57.1%
Kill participation
1,497.8
Damage / min
17,051g
695.5 gold / min
25
11 placed · 1 cleared
196
8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygone crazy#KRDOG
Tryndamere · Top
8 / 4 / 5
31% KP
24,048
18.1% share
12,255g
202 CS · 8.2/m
Umbreon#glow
Jayce · Jungle
10 / 5 / 10
47.6% KP
35,562
26.8% share
14,427g
189 CS · 7.7/m
wohuizhanchulai#NA1
Twisted Fate · Mid
9 / 5 / 9
42.9% KP
26,002
19.6% share
15,094g
222 CS · 9.1/m
Tactical0#NA1
Kai'Sa · ADC
12 / 4 / 12
57.1% KP
36,721
27.7% share
17,051g
196 CS · 8/m
Dopa#apdo뀨
Nautilus · Support
3 / 7 / 18
50% KP
10,211
7.7% share
7,839g
12 CS · 0.5/m
Red side
DefeatHyperton#goat
Volibear · Top
3 / 7 / 6
36% KP
12,170
15.9% share
8,298g
144 CS · 5.9/m
White Canyon#Ken
Wukong · Jungle
2 / 10 / 10
48% KP
11,920
15.6% share
8,338g
119 CS · 4.9/m
Evanlai#goma
Swain · Mid
5 / 8 / 10
60% KP
17,216
22.5% share
10,742g
184 CS · 7.5/m
Nodal#chi
Ezreal · ADC
9 / 8 / 8
68% KP
20,753
27.2% share
12,402g
186 CS · 7.6/m
fliptik#skbdi
Camille · Support
6 / 9 / 11
68% KP
14,321
18.7% share
9,031g
39 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
