Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 251 days ago
6 / 4 / 4
K / D / A
43.5%
Kill participation
1,051.2
Damage / min
14,272g
459.6 gold / min
37
12 placed · 3 cleared
280
9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTactical0#NA1
Rumble · Top
6 / 4 / 4
43.5% KP
32,639
29.2% share
14,272g
280 CS · 9/m
IlIlIll#NA1
Skarner · Jungle
8 / 8 / 5
56.5% KP
17,681
15.8% share
13,034g
150 CS · 4.8/m
NUT NUKR#NUTZ
Garen · Mid
4 / 7 / 4
34.8% KP
17,950
16.1% share
10,967g
185 CS · 6/m
TeeDeepToast#Thai
Caitlyn · ADC
3 / 9 / 7
43.5% KP
27,954
25% share
14,435g
273 CS · 8.8/m
XDlelXDsmlratftw#9696
Bard · Support
2 / 5 / 13
65.2% KP
15,497
13.9% share
9,639g
33 CS · 1.1/m
Red side
VictorySHOWHOUND#HNDLR
Naafiri · Top
6 / 7 / 11
51.5% KP
30,589
22.6% share
13,244g
221 CS · 7.1/m
Isofeka#kngsl
Gwen · Jungle
10 / 3 / 5
45.5% KP
35,533
26.3% share
16,944g
266 CS · 8.6/m
KUSHMAN#54321
Corki · Mid
1 / 5 / 8
27.3% KP
21,463
15.9% share
12,848g
282 CS · 9.1/m
evandabank#NA1
Mel · ADC
16 / 4 / 6
66.7% KP
39,379
29.1% share
19,561g
258 CS · 8.3/m
ChlorineDrinker1#CL1
Blitzcrank · Support
0 / 4 / 21
63.6% KP
8,135
6% share
9,348g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
