Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 251 days ago
8 / 6 / 13
K / D / A
52.5%
Kill participation
1,308.3
Damage / min
19,932g
519.7 gold / min
47
17 placed · 12 cleared
318
8.3 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynico#scr11
Yone · Top
11 / 7 / 10
58.3% KP
47,559
23.9% share
19,381g
316 CS · 8.2/m
TaylorTrapped#BOX
Shaco · Jungle
7 / 7 / 6
36.1% KP
36,142
18.2% share
15,039g
217 CS · 5.7/m
Jandzoey#521
Sylas · Mid
7 / 10 / 13
55.6% KP
43,972
22.1% share
14,707g
205 CS · 5.3/m
hate it here#520
Ezreal · ADC
9 / 10 / 11
55.6% KP
56,038
28.2% share
19,074g
268 CS · 7/m
DarkDragon48#NA1
Leona · Support
2 / 6 / 19
58.3% KP
14,866
7.5% share
11,496g
32 CS · 0.8/m
Red side
DefeatVeigarz#NA1
Renekton · Top
5 / 8 / 7
30% KP
29,818
18% share
14,986g
275 CS · 7.2/m
ENCHIRITO#NA1
Viego · Jungle
9 / 9 / 12
52.5% KP
26,181
15.8% share
16,488g
246 CS · 6.4/m
JJJJJJJJJJJJJJJJ#9029
Twisted Fate · Mid
9 / 5 / 16
62.5% KP
41,113
24.8% share
17,357g
256 CS · 6.7/m
Tactical0#NA1
Caitlyn · ADC
8 / 6 / 13
52.5% KP
50,173
30.3% share
19,932g
318 CS · 8.3/m
swiftpaw95#NA1
Anivia · Support
9 / 8 / 13
55% KP
18,342
11.1% share
13,391g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
