Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 250 days ago
12 / 11 / 10
K / D / A
44.9%
Kill participation
1,505.2
Damage / min
18,548g
594.8 gold / min
32
12 placed · 7 cleared
260
8.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMU Keii#MUWIN
Aatrox · Top
13 / 6 / 7
40.8% KP
41,917
24.9% share
16,640g
269 CS · 8.6/m
C9 Blaber#123
Ambessa · Jungle
10 / 6 / 15
51% KP
30,952
18.4% share
16,441g
274 CS · 8.8/m
onat#jess
Akali · Mid
11 / 8 / 7
36.7% KP
28,373
16.9% share
13,181g
184 CS · 5.9/m
Tactical0#NA1
Lucian · ADC
12 / 11 / 10
44.9% KP
46,937
27.9% share
18,548g
260 CS · 8.3/m
Breezyyy3#NA1
Nami · Support
3 / 6 / 28
63.3% KP
20,075
11.9% share
12,299g
18 CS · 0.6/m
Red side
DefeatPATREON QUANTE#URGOT
Urgot · Top
5 / 13 / 5
27.8% KP
19,293
12.6% share
10,777g
157 CS · 5/m
Gryffinn#NA1
Zaahen · Jungle
4 / 8 / 17
58.3% KP
28,629
18.7% share
13,345g
189 CS · 6.1/m
Chovy fans#88848
Azir · Mid
8 / 10 / 6
38.9% KP
38,368
25.1% share
14,734g
238 CS · 7.6/m
Levitate#1v9
Miss Fortune · ADC
16 / 10 / 9
69.4% KP
53,750
35.1% share
21,487g
260 CS · 8.3/m
Cryogen#pho
Rakan · Support
3 / 8 / 26
80.6% KP
12,894
8.4% share
10,686g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
