Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 237 days ago
0 / 9 / 24
K / D / A
54.5%
Kill participation
370.4
Damage / min
8,890g
292.9 gold / min
110
46 placed · 7 cleared
25
0.8 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryasap nocky#NA1
Nocturne · Top
4 / 7 / 8
27.3% KP
14,306
10.5% share
12,095g
213 CS · 7/m
breakcore#stars
Graves · Jungle
5 / 6 / 15
45.5% KP
20,298
14.9% share
12,594g
204 CS · 6.7/m
BBQ Babjwo#클로버
Diana · Mid
12 / 8 / 11
52.3% KP
39,205
28.9% share
14,656g
203 CS · 6.7/m
Red Ninja#ZED
Lucian · ADC
23 / 8 / 6
65.9% KP
50,745
37.4% share
20,854g
251 CS · 8.3/m
Tactical0#NA1
Nautilus · Support
0 / 9 / 24
54.5% KP
11,243
8.3% share
8,890g
25 CS · 0.8/m
Red side
Defeat山城恋#417
K'Sante · Top
10 / 3 / 14
63.2% KP
30,497
26.2% share
14,364g
208 CS · 6.9/m
Game Director#CN99
Fiddlesticks · Jungle
3 / 5 / 11
36.8% KP
17,690
15.2% share
11,079g
191 CS · 6.3/m
影之刃#000
Viego · Mid
9 / 14 / 7
42.1% KP
20,530
17.7% share
11,580g
147 CS · 4.8/m
ーーーーーーーーーーーーーーーー#ecchi
Jinx · ADC
12 / 12 / 9
55.3% KP
37,522
32.3% share
16,696g
242 CS · 8/m
26SUP#2026
Senna · Support
4 / 10 / 21
65.8% KP
10,043
8.6% share
10,735g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
