Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 173 days ago
7 / 3 / 16
K / D / A
76.7%
Kill participation
957.5
Damage / min
18,234g
597.8 gold / min
30
14 placed · 6 cleared
285
9.3 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRuss T Sprinkler#RUSS
Xin Zhao · Top
9 / 5 / 6
65.2% KP
38,795
33.2% share
13,579g
220 CS · 7.2/m
curse is lifted#qwq
Jarvan IV · Jungle
5 / 5 / 9
60.9% KP
21,337
18.3% share
12,262g
186 CS · 6.1/m
Blimic#NA1
Lissandra · Mid
3 / 5 / 5
34.8% KP
17,312
14.8% share
10,349g
191 CS · 6.3/m
yerrr#na3
Ashe · ADC
6 / 8 / 3
39.1% KP
22,096
18.9% share
13,923g
246 CS · 8.1/m
ScaredSoon#NA1
Zyra · Support
0 / 7 / 9
39.1% KP
17,194
14.7% share
8,194g
49 CS · 1.6/m
Red side
VictoryAddictedToBacon#TTV
Garen · Top
2 / 9 / 3
16.7% KP
14,902
12.6% share
9,682g
182 CS · 6/m
nipple piercings#tats2
Hecarim · Jungle
12 / 3 / 7
63.3% KP
27,954
23.6% share
16,430g
267 CS · 8.8/m
evilprincenoctis#6 6 6
Vladimir · Mid
7 / 4 / 7
46.7% KP
40,123
33.8% share
13,019g
238 CS · 7.8/m
Tactical0#NA1
Zeri · ADC
7 / 3 / 16
76.7% KP
29,205
24.6% share
18,234g
285 CS · 9.3/m
helper#008
Lulu · Support
2 / 4 / 22
80% KP
6,360
5.4% share
9,434g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
