Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 173 days ago
13 / 6 / 10
K / D / A
54.8%
Kill participation
1,359.9
Damage / min
21,465g
565.4 gold / min
33
18 placed · 4 cleared
321
8.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPoopyInYourPants#6024
Akali · Top
16 / 7 / 4
48.8% KP
39,621
28% share
18,316g
262 CS · 6.9/m
Revengeseekerz#vvv
Rumble · Jungle
6 / 7 / 9
36.6% KP
30,623
21.7% share
13,827g
234 CS · 6.2/m
gh434#yone
Yasuo · Mid
4 / 12 / 9
31.7% KP
26,040
18.4% share
14,269g
267 CS · 7/m
LouietheDawg#Lou
Vayne · ADC
9 / 7 / 7
39% KP
16,086
11.4% share
16,071g
243 CS · 6.4/m
Cryogen#pho
Camille · Support
6 / 9 / 18
58.5% KP
28,913
20.5% share
11,958g
43 CS · 1.1/m
Red side
VictoryKnight#Clark
Yone · Top
3 / 15 / 12
35.7% KP
20,110
12.2% share
14,657g
256 CS · 6.7/m
lovelorn#lumin
Kayn · Jungle
15 / 3 / 14
69% KP
40,996
24.8% share
21,358g
300 CS · 7.9/m
DarkHarvestZoe#3231
Zoe · Mid
8 / 8 / 14
52.4% KP
38,891
23.5% share
13,889g
186 CS · 4.9/m
Tactical0#NA1
Ezreal · ADC
13 / 6 / 10
54.8% KP
51,629
31.2% share
21,465g
321 CS · 8.5/m
Rejieu#yamom
Sona · Support
3 / 9 / 25
66.7% KP
13,587
8.2% share
12,605g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
