Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 171 days ago
10 / 1 / 13
K / D / A
62.2%
Kill participation
1,222.8
Damage / min
14,732g
645.2 gold / min
21
11 placed · 1 cleared
226
9.9 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlphaKnight14#NA1
Rumble · Top
10 / 4 / 6
43.2% KP
27,843
28.2% share
10,370g
167 CS · 7.3/m
Warlock Turtle#000
Jarvan IV · Jungle
6 / 2 / 10
43.2% KP
9,954
10.1% share
10,001g
155 CS · 6.8/m
SittingPanda#NA1
Anivia · Mid
1 / 4 / 13
37.8% KP
18,697
18.9% share
10,034g
217 CS · 9.5/m
Tactical0#NA1
Smolder · ADC
10 / 1 / 13
62.2% KP
27,920
28.2% share
14,732g
226 CS · 9.9/m
SCARY MONSTERS#DIODA
Bard · Support
10 / 4 / 14
64.9% KP
14,484
14.6% share
8,860g
10 CS · 0.4/m
Red side
DefeatAzurith#NC1
Dr. Mundo · Top
0 / 9 / 4
26.7% KP
10,776
16.9% share
7,320g
148 CS · 6.5/m
Annabelle1374#NA1
Gwen · Jungle
10 / 6 / 0
66.7% KP
27,278
42.9% share
14,864g
189 CS · 8.3/m
Shuvi#Love
Diana · Mid
4 / 6 / 5
60% KP
15,001
23.6% share
10,529g
188 CS · 8.2/m
snipercat#zxc
Jinx · ADC
0 / 7 / 3
20% KP
6,819
10.7% share
7,482g
161 CS · 7.1/m
Green Lantern#Hooks
Thresh · Support
1 / 10 / 4
33.3% KP
3,702
5.8% share
6,063g
41 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
