Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 169 days ago
18 / 4 / 9
K / D / A
60%
Kill participation
1,478.2
Damage / min
19,886g
608.4 gold / min
23
13 placed · 2 cleared
282
8.6 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykevn8r#GNARR
Gnar · Top
5 / 4 / 14
42.2% KP
36,853
23.9% share
15,162g
236 CS · 7.2/m
HostPNG#TTV
Pantheon · Jungle
8 / 5 / 7
33.3% KP
19,311
12.5% share
13,445g
201 CS · 6.1/m
Mental Athlete#NA1
Aurelion Sol · Mid
12 / 5 / 8
44.4% KP
42,178
27.3% share
17,055g
298 CS · 9.1/m
Tactical0#NA1
Varus · ADC
18 / 4 / 9
60% KP
48,311
31.3% share
19,886g
282 CS · 8.6/m
ice diet coke#2004
Karma · Support
2 / 7 / 27
64.4% KP
7,585
4.9% share
10,301g
21 CS · 0.6/m
Red side
Defeatequisdelul#NA1
Jax · Top
4 / 7 / 2
24% KP
14,653
13.6% share
12,387g
206 CS · 6.3/m
h20melon muncher#dark
Kayn · Jungle
6 / 11 / 10
64% KP
32,774
30.3% share
14,753g
220 CS · 6.7/m
Saneryus#TTV
Kayle · Mid
6 / 4 / 8
56% KP
23,384
21.6% share
16,124g
321 CS · 9.8/m
Joondik#NA1
Miss Fortune · ADC
6 / 13 / 7
52% KP
25,622
23.7% share
15,082g
244 CS · 7.5/m
RoboStripper#NA1
Renata Glasc · Support
3 / 10 / 10
52% KP
11,672
10.8% share
9,674g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
