Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 168 days ago
8 / 1 / 3
K / D / A
42.3%
Kill participation
682.4
Damage / min
13,206g
602.1 gold / min
27
11 placed · 7 cleared
254
11.6 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGigaChadmeister#Chad
Tryndamere · Top
3 / 1 / 4
26.9% KP
7,637
10.4% share
9,435g
186 CS · 8.5/m
fatass12#NA2
Sylas · Jungle
11 / 1 / 4
57.7% KP
25,421
34.6% share
11,949g
177 CS · 8.1/m
kingofthelobby#king
Viktor · Mid
2 / 5 / 6
30.8% KP
20,232
27.5% share
9,260g
202 CS · 9.2/m
Tactical0#NA1
Kalista · ADC
8 / 1 / 3
42.3% KP
14,968
20.4% share
13,206g
254 CS · 11.6/m
ShotoNC#CBUS
Poppy · Support
2 / 1 / 10
46.2% KP
5,247
7.1% share
7,599g
18 CS · 0.8/m
Red side
DefeatTUNGTUNGTUNSAHUR#WOCAO
Trundle · Top
1 / 6 / 2
33.3% KP
10,378
20.6% share
8,214g
203 CS · 9.3/m
Jiren#NA2
Diana · Jungle
5 / 5 / 2
77.8% KP
12,958
25.7% share
8,757g
136 CS · 6.2/m
WOOPAAA#829
Brand · Mid
1 / 3 / 6
77.8% KP
14,970
29.7% share
7,699g
173 CS · 7.9/m
Coldplay#NA2
Smolder · ADC
2 / 4 / 2
44.4% KP
9,354
18.6% share
7,434g
153 CS · 7/m
King#0517
Soraka · Support
0 / 8 / 2
22.2% KP
2,750
5.5% share
5,074g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
