Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 168 days ago
11 / 3 / 11
K / D / A
50%
Kill participation
1,506.1
Damage / min
17,683g
643 gold / min
25
10 placed · 5 cleared
281
10.2 CS / min
Objective control
0
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTornalien#NA1
Pantheon · Top
6 / 9 / 4
41.7% KP
19,945
19.5% share
11,147g
139 CS · 5.1/m
Worldline#JP3
Viego · Jungle
10 / 7 / 4
58.3% KP
15,910
15.6% share
14,199g
179 CS · 6.5/m
Theater Thug#DandJ
Azir · Mid
5 / 9 / 7
50% KP
30,424
29.7% share
12,090g
216 CS · 7.9/m
Crasher984#NA1
Ashe · ADC
1 / 10 / 6
29.2% KP
15,042
14.7% share
10,501g
207 CS · 7.5/m
Veenay#LOL
Vel'Koz · Support
2 / 9 / 4
25% KP
20,964
20.5% share
7,623g
41 CS · 1.5/m
Red side
VictoryConquere1#2007
K'Sante · Top
3 / 4 / 13
36.4% KP
17,634
13.6% share
10,707g
178 CS · 6.5/m
surrenderfast#NA1
Master Yi · Jungle
18 / 6 / 5
52.3% KP
35,276
27.1% share
14,648g
186 CS · 6.8/m
huh#day
Mel · Mid
12 / 7 / 3
34.1% KP
30,185
23.2% share
12,565g
185 CS · 6.7/m
Tactical0#NA1
Zeri · ADC
11 / 3 / 11
50% KP
41,418
31.8% share
17,683g
281 CS · 10.2/m
playing for jg#NA1
Lulu · Support
0 / 4 / 30
68.2% KP
5,559
4.3% share
9,365g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
