Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 168 days ago
11 / 2 / 14
K / D / A
69.4%
Kill participation
1,649
Damage / min
16,519g
498.6 gold / min
35
8 placed · 3 cleared
260
7.8 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMalrence#1111
Jax · Top
4 / 10 / 5
25% KP
28,168
17.8% share
12,911g
184 CS · 5.6/m
Andrews Fat Pipe#NA1
Viego · Jungle
11 / 3 / 5
44.4% KP
22,522
14.2% share
15,493g
234 CS · 7.1/m
Tactical0#NA1
LeBlanc · Mid
11 / 2 / 14
69.4% KP
54,638
34.5% share
16,519g
260 CS · 7.8/m
إسلام#001
Ezreal · ADC
10 / 4 / 9
52.8% KP
44,906
28.4% share
18,259g
278 CS · 8.4/m
Timelined#NA1
Nautilus · Support
0 / 7 / 19
52.8% KP
7,967
5% share
9,410g
25 CS · 0.8/m
Red side
Defeatmeow im car#nyoom
Illaoi · Top
10 / 11 / 2
46.2% KP
47,442
36.7% share
14,718g
247 CS · 7.5/m
Heize#Hazey
Jarvan IV · Jungle
8 / 7 / 7
57.7% KP
16,313
12.6% share
14,575g
213 CS · 6.4/m
CoolE#NA1
Viktor · Mid
1 / 7 / 5
23.1% KP
19,860
15.4% share
10,462g
255 CS · 7.7/m
snark#demi
Caitlyn · ADC
4 / 7 / 10
53.8% KP
33,051
25.6% share
17,433g
335 CS · 10.1/m
TikTok Seraphine#NA1
Sona · Support
3 / 4 / 12
57.7% KP
12,543
9.7% share
10,419g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
