Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 166 days ago
11 / 10 / 23
K / D / A
70.8%
Kill participation
1,213.8
Damage / min
21,802g
555.7 gold / min
47
15 placed · 4 cleared
301
7.7 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRekindled Dream#NA1
Fiora · Top
3 / 8 / 5
21.1% KP
23,720
17.2% share
14,952g
306 CS · 7.8/m
SimpleButPerfect#NA1
Jarvan IV · Jungle
7 / 6 / 9
42.1% KP
18,927
13.8% share
16,337g
294 CS · 7.5/m
Miffed#NA1
LeBlanc · Mid
13 / 7 / 2
39.5% KP
37,605
27.3% share
17,766g
278 CS · 7.1/m
Neswoud#NA2
Yasuo · ADC
11 / 17 / 7
47.4% KP
34,147
24.8% share
19,254g
305 CS · 7.8/m
doglightning#1337
Neeko · Support
4 / 10 / 18
57.9% KP
23,223
16.9% share
14,079g
82 CS · 2.1/m
Red side
VictoryDoombringerEX#NA1
Kennen · Top
15 / 3 / 6
43.8% KP
51,519
30.1% share
22,729g
342 CS · 8.7/m
FiveDollar#Goze
Lee Sin · Jungle
6 / 2 / 21
56.3% KP
20,568
12% share
18,565g
318 CS · 8.1/m
Foracious#2002
Sylas · Mid
9 / 13 / 6
31.3% KP
39,825
23.2% share
15,589g
258 CS · 6.6/m
Tactical0#NA1
Ashe · ADC
11 / 10 / 23
70.8% KP
47,622
27.8% share
21,802g
301 CS · 7.7/m
TBP Poubelle#NA1
Seraphine · Support
7 / 10 / 24
64.6% KP
11,789
6.9% share
12,569g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
