Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 166 days ago
17 / 7 / 14
K / D / A
73.8%
Kill participation
2,021.6
Damage / min
20,863g
603.8 gold / min
37
16 placed · 7 cleared
306
8.9 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
12
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLogie415#NA1
Gragas · Top
7 / 6 / 9
48.5% KP
25,150
19% share
11,589g
180 CS · 5.2/m
echo sonata#marmt
Kayn · Jungle
10 / 9 / 5
45.5% KP
46,710
35.3% share
16,991g
275 CS · 8/m
TheLastManatee#NA1
Ahri · Mid
6 / 5 / 3
27.3% KP
21,444
16.2% share
13,184g
268 CS · 7.8/m
latino w a gun#mar
Senna · ADC
9 / 7 / 14
69.7% KP
27,999
21.1% share
14,602g
195 CS · 5.6/m
citrus jaeger#3360
Leona · Support
1 / 15 / 19
60.6% KP
11,106
8.4% share
10,073g
40 CS · 1.2/m
Red side
VictoryHK第一深情#LPL
Gangplank · Top
6 / 9 / 10
38.1% KP
32,018
19.6% share
16,463g
288 CS · 8.3/m
MrKaynMain#69672
Elise · Jungle
9 / 5 / 8
40.5% KP
24,165
14.8% share
16,266g
227 CS · 6.6/m
iN0Myx#2533
Sylas · Mid
8 / 5 / 11
45.2% KP
26,364
16.2% share
13,630g
221 CS · 6.4/m
Tactical0#NA1
Smolder · ADC
17 / 7 / 14
73.8% KP
69,848
42.9% share
20,863g
306 CS · 8.9/m
Bunskie#HERO
Thresh · Support
2 / 7 / 24
61.9% KP
10,585
6.5% share
11,185g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
