Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 166 days ago
17 / 4 / 5
K / D / A
61.1%
Kill participation
1,452.6
Damage / min
20,735g
707.3 gold / min
31
14 placed · 5 cleared
287
9.8 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTeep#ayo67
Renekton · Top
5 / 8 / 5
35.7% KP
12,571
13.9% share
10,648g
186 CS · 6.3/m
Decapitator#rip
Naafiri · Jungle
8 / 6 / 7
53.6% KP
17,960
19.8% share
14,821g
199 CS · 6.8/m
the pob#NA1
Vladimir · Mid
3 / 6 / 5
28.6% KP
22,534
24.9% share
11,304g
232 CS · 7.9/m
Cyconic#NA1
Veigar · ADC
4 / 7 / 7
39.3% KP
16,048
17.7% share
12,916g
199 CS · 6.8/m
Doctor Ricky#HIM
Fiora · Support
8 / 9 / 5
46.4% KP
21,534
23.8% share
13,269g
120 CS · 4.1/m
Red side
Victoryo b s e r v e r#sun
Malzahar · Top
7 / 8 / 3
27.8% KP
32,366
25.9% share
14,811g
265 CS · 9/m
Verso#33rd
Nunu & Willump · Jungle
8 / 3 / 12
55.6% KP
18,681
14.9% share
14,796g
222 CS · 7.6/m
Vaundy#1012
Yone · Mid
2 / 10 / 5
19.4% KP
20,419
16.3% share
9,521g
176 CS · 6/m
Tactical0#NA1
Caitlyn · ADC
17 / 4 / 5
61.1% KP
42,586
34.1% share
20,735g
287 CS · 9.8/m
Alstar89#NA1
Thresh · Support
2 / 3 / 17
52.8% KP
11,006
8.8% share
10,440g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
