Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 165 days ago
6 / 2 / 7
K / D / A
46.4%
Kill participation
996.8
Damage / min
10,963g
454.6 gold / min
35
14 placed · 0 cleared
208
8.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat搞起來#几八的几
Garen · Top
2 / 5 / 2
18.2% KP
6,483
10.5% share
7,699g
158 CS · 6.6/m
BoJACK HORSEMAN#HECA
Lee Sin · Jungle
3 / 5 / 4
31.8% KP
9,177
14.8% share
9,091g
171 CS · 7.1/m
Jordycow#Cow
Yone · Mid
1 / 6 / 3
18.2% KP
12,626
20.4% share
8,274g
190 CS · 7.9/m
Foxy#Roxy
Kalista · ADC
14 / 6 / 2
72.7% KP
22,174
35.8% share
12,953g
206 CS · 8.5/m
Homielander615#1279
Pyke · Support
2 / 6 / 16
81.8% KP
11,537
18.6% share
8,726g
19 CS · 0.8/m
Red side
VictoryTactical0#NA1
Rumble · Top
6 / 2 / 7
46.4% KP
24,039
27.4% share
10,963g
208 CS · 8.6/m
AnTAKenz#Zone
Jarvan IV · Jungle
7 / 3 / 11
64.3% KP
14,970
17.1% share
12,552g
192 CS · 8/m
Time#33333
Sylas · Mid
10 / 2 / 4
50% KP
20,438
23.3% share
11,723g
188 CS · 7.8/m
omnia#ilmgf
Yunara · ADC
5 / 6 / 12
60.7% KP
21,897
25% share
10,970g
170 CS · 7/m
Projecki#NA1
Senna · Support
0 / 9 / 17
60.7% KP
6,287
7.2% share
7,325g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
