Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 161 days ago
10 / 1 / 11
K / D / A
84%
Kill participation
1,214.7
Damage / min
14,293g
593.1 gold / min
23
13 placed · 2 cleared
230
9.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMistahFrosty#STORM
Aatrox · Top
1 / 6 / 4
20% KP
14,620
18.6% share
7,933g
157 CS · 6.5/m
SexySquirtle#cry
Master Yi · Jungle
6 / 0 / 4
40% KP
9,146
11.6% share
11,069g
196 CS · 8.1/m
Petricite#Sylas
Sylas · Mid
7 / 3 / 3
40% KP
18,475
23.5% share
10,950g
190 CS · 7.9/m
Tactical0#NA1
Senna · ADC
10 / 1 / 11
84% KP
29,275
37.3% share
14,293g
230 CS · 9.5/m
MrBrobo#Snorf
Braum · Support
1 / 1 / 16
68% KP
7,015
8.9% share
7,796g
21 CS · 0.9/m
Red side
DefeatBlood Sorcery#sorcs
Vladimir · Top
5 / 1 / 2
70% KP
25,996
38.1% share
10,253g
227 CS · 9.4/m
KBDKBD#NA1
Wukong · Jungle
0 / 4 / 5
50% KP
5,465
8% share
7,832g
159 CS · 6.6/m
Full Metal Jayce#TTV
Jayce · Mid
2 / 3 / 3
50% KP
15,647
22.9% share
9,207g
214 CS · 8.9/m
Heechan#david
Smolder · ADC
3 / 9 / 0
30% KP
16,618
24.4% share
10,080g
197 CS · 8.2/m
アグネスタキヨン#uma2
Nautilus · Support
0 / 8 / 3
30% KP
4,483
6.6% share
5,604g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
