Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Miss Fortune
Victory
Ranked Solo/Duo · 161 days ago
6 / 6 / 9
K / D / A
50%
Kill participation
867.6
Damage / min
20,368g
515.2 gold / min
51
18 placed · 8 cleared
355
9 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPower#000
Jayce · Top
6 / 11 / 12
40.9% KP
39,822
22.4% share
17,393g
296 CS · 7.5/m
Idris Elba#mutah
Kha'Zix · Jungle
16 / 5 / 17
75% KP
47,311
26.6% share
20,411g
283 CS · 7.2/m
TyrekDerr#NA1
Lux · Mid
6 / 5 / 14
45.5% KP
33,203
18.7% share
16,231g
338 CS · 8.5/m
disabled#8116
Brand · ADC
10 / 5 / 12
50% KP
35,792
20.1% share
18,417g
297 CS · 7.5/m
Zamacona#NA2
Bard · Support
6 / 4 / 23
65.9% KP
21,595
12.2% share
13,608g
47 CS · 1.2/m
Red side
Victoryto your eternity#000
Yorick · Top
6 / 7 / 7
43.3% KP
30,440
21.7% share
17,859g
347 CS · 8.8/m
SkoodleMoose#NA1
Heimerdinger · Jungle
7 / 10 / 5
40% KP
25,092
17.9% share
15,900g
281 CS · 7.1/m
DUA LISSA#NYC
Lissandra · Mid
11 / 11 / 6
56.7% KP
35,917
25.6% share
18,608g
307 CS · 7.8/m
Tactical0#NA1
Miss Fortune · ADC
6 / 6 / 9
50% KP
34,298
24.5% share
20,368g
355 CS · 9/m
Drugs arent Cool#monky
Leona · Support
0 / 10 / 15
50% KP
14,307
10.2% share
11,024g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
