Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 160 days ago
5 / 13 / 7
K / D / A
34.3%
Kill participation
1,261
Damage / min
16,203g
425.6 gold / min
33
13 placed · 7 cleared
294
7.7 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShrim enjoyer#1541
Zaahen · Top
6 / 18 / 3
25.7% KP
21,153
12.4% share
16,219g
206 CS · 5.4/m
reallyfastcar4#zoom
Shyvana · Jungle
14 / 10 / 15
82.9% KP
59,976
35.2% share
21,159g
270 CS · 7.1/m
Unemployed#arc
Yone · Mid
6 / 15 / 5
31.4% KP
32,456
19.1% share
15,222g
262 CS · 6.9/m
Tactical0#NA1
Brand · ADC
5 / 13 / 7
34.3% KP
48,003
28.2% share
16,203g
294 CS · 7.7/m
Amuwu#4444
Rell · Support
4 / 13 / 12
45.7% KP
8,595
5.1% share
11,585g
30 CS · 0.8/m
Red side
VictoryTommy#NLA
Gangplank · Top
21 / 9 / 9
43.5% KP
55,954
24.2% share
21,824g
300 CS · 7.9/m
uli#NA0
Rumble · Jungle
15 / 8 / 12
39.1% KP
43,787
18.9% share
19,722g
303 CS · 8/m
richkery#NA1
Cassiopeia · Mid
8 / 6 / 12
29% KP
45,230
19.5% share
16,262g
307 CS · 8.1/m
ANDOQS#4444
Jhin · ADC
19 / 6 / 16
50.7% KP
54,756
23.6% share
22,477g
267 CS · 7/m
NinjaSenpai#LoL
Senna · Support
6 / 6 / 29
50.7% KP
31,923
13.8% share
15,353g
45 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
