Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 160 days ago
6 / 2 / 11
K / D / A
35.4%
Kill participation
721.7
Damage / min
12,112g
465.2 gold / min
24
10 placed · 1 cleared
213
8.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIIIIIIIllIIllIII#IlllI
Yasuo · Top
7 / 11 / 4
45.8% KP
30,857
30.3% share
12,590g
221 CS · 8.5/m
Grell#3010
Sylas · Jungle
3 / 11 / 9
50% KP
15,600
15.3% share
10,144g
172 CS · 6.6/m
Raveydemon#NA1
Naafiri · Mid
5 / 8 / 2
29.2% KP
22,535
22.2% share
10,408g
196 CS · 7.5/m
Kenvi#000
Lux · ADC
4 / 8 / 2
25% KP
16,148
15.9% share
12,093g
221 CS · 8.5/m
NinjaSenpai#LoL
Senna · Support
5 / 10 / 9
58.3% KP
16,588
16.3% share
9,333g
34 CS · 1.3/m
Red side
VictoryMunchyPunchyLOL#TTV1
Darius · Top
16 / 7 / 0
33.3% KP
31,216
26.4% share
15,727g
208 CS · 8/m
sry#99999
Talon · Jungle
11 / 2 / 13
50% KP
32,532
27.5% share
15,190g
210 CS · 8.1/m
Tactical0#NA1
Ryze · Mid
6 / 2 / 11
35.4% KP
18,788
15.9% share
12,112g
213 CS · 8.2/m
brabro#bbbbb
Jinx · ADC
11 / 6 / 7
37.5% KP
26,732
22.6% share
15,791g
217 CS · 8.3/m
KaiGyt#0187
Nautilus · Support
4 / 7 / 12
33.3% KP
8,893
7.5% share
9,038g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
