Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 152 days ago
19 / 4 / 8
K / D / A
65.9%
Kill participation
1,635.5
Damage / min
19,211g
663.2 gold / min
30
14 placed · 7 cleared
272
9.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMrJimmyOG#0212
Heimerdinger · Top
4 / 7 / 11
36.6% KP
26,404
22.1% share
12,783g
209 CS · 7.2/m
Kenny Hotz Test#Rek
Amumu · Jungle
3 / 9 / 19
53.7% KP
16,238
13.6% share
11,500g
152 CS · 5.2/m
赤羽 红岚#牢不可破
Qiyana · Mid
9 / 5 / 9
43.9% KP
18,707
15.6% share
13,762g
236 CS · 8.1/m
Tactical0#NA1
Ezreal · ADC
19 / 4 / 8
65.9% KP
47,375
39.6% share
19,211g
272 CS · 9.4/m
Kodeki#こうべ
Rakan · Support
6 / 7 / 21
65.9% KP
10,963
9.2% share
10,839g
25 CS · 0.9/m
Red side
DefeatChúpéGùa#204
Malphite · Top
4 / 10 / 11
46.9% KP
17,344
19.1% share
10,074g
151 CS · 5.2/m
MIDKING#KKKKK
Lee Sin · Jungle
16 / 8 / 8
75% KP
34,003
37.4% share
17,154g
219 CS · 7.6/m
gh434#yone
Yone · Mid
2 / 7 / 6
25% KP
9,616
10.6% share
11,250g
251 CS · 8.7/m
Logey#GIGA
Hwei · ADC
8 / 6 / 7
46.9% KP
25,139
27.7% share
13,695g
231 CS · 8/m
savor#pomme
Taric · Support
2 / 10 / 20
68.8% KP
4,760
5.2% share
9,339g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
