Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 147 days ago
17 / 4 / 8
K / D / A
73.5%
Kill participation
1,913.2
Damage / min
21,082g
646 gold / min
32
15 placed · 4 cleared
349
10.7 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSym#Sym
Ryze · Top
7 / 6 / 6
41.9% KP
30,844
24.2% share
13,507g
271 CS · 8.3/m
Coach Cesar#TTV
Nautilus · Jungle
2 / 6 / 9
35.5% KP
15,552
12.2% share
11,697g
199 CS · 6.1/m
quante#1997
Urgot · Mid
11 / 7 / 8
61.3% KP
38,890
30.5% share
15,258g
236 CS · 7.2/m
KOBUKO UCHIHA#LUCKY
Ezreal · ADC
9 / 7 / 4
41.9% KP
35,375
27.7% share
14,486g
237 CS · 7.3/m
Love Ego#1tap
Alistar · Support
2 / 8 / 10
38.7% KP
6,857
5.4% share
8,711g
35 CS · 1.1/m
Red side
VictoryMayday#1942
Anivia · Top
2 / 5 / 8
29.4% KP
23,279
17% share
12,148g
238 CS · 7.3/m
FinleyFionaBabli#NA1
Lee Sin · Jungle
6 / 6 / 12
52.9% KP
21,914
16% share
15,479g
249 CS · 7.6/m
Scibbles#Mac
Zac · Mid
7 / 9 / 7
41.2% KP
18,075
13.2% share
14,192g
237 CS · 7.3/m
Tactical0#NA1
Jinx · ADC
17 / 4 / 8
73.5% KP
62,434
45.6% share
21,082g
349 CS · 10.7/m
Axe#9700
Karma · Support
2 / 7 / 21
67.6% KP
11,241
8.2% share
10,679g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
