Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 136 days ago
9 / 11 / 11
K / D / A
50%
Kill participation
1,027.1
Damage / min
17,396g
522.7 gold / min
25
13 placed · 3 cleared
256
7.7 CS / min
Objective control
0
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
5
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatphilip#craig
Cassiopeia · Top
4 / 6 / 11
37.5% KP
21,209
15.9% share
12,509g
219 CS · 6.6/m
Cole Caufield#MTL
Rek'Sai · Jungle
8 / 12 / 12
50% KP
20,260
15.1% share
13,813g
178 CS · 5.3/m
Ablazeolive#NA1
Vex · Mid
14 / 9 / 12
65% KP
43,812
32.8% share
16,970g
225 CS · 6.8/m
Tactical0#NA1
Lucian · ADC
9 / 11 / 11
50% KP
34,185
25.6% share
17,396g
256 CS · 7.7/m
limitless#NA8
Sona · Support
5 / 14 / 24
72.5% KP
14,268
10.7% share
12,206g
26 CS · 0.8/m
Red side
Victorynever type#1998
Riven · Top
4 / 6 / 15
37.3% KP
13,098
8.4% share
14,382g
253 CS · 7.6/m
huncho#RANK1
Talon · Jungle
13 / 7 / 12
49% KP
36,625
23.6% share
19,431g
291 CS · 8.7/m
kappaluigi#fkwme
Ekko · Mid
16 / 9 / 11
52.9% KP
39,950
25.7% share
17,037g
221 CS · 6.6/m
FLY Cryogen#viet
Miss Fortune · ADC
12 / 7 / 15
52.9% KP
43,114
27.8% share
19,204g
316 CS · 9.5/m
Atropos#JP2
Sylas · Support
6 / 11 / 24
58.8% KP
22,560
14.5% share
11,536g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
