Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 133 days ago
14 / 3 / 11
K / D / A
75.8%
Kill participation
1,190.4
Damage / min
16,775g
607.4 gold / min
27
10 placed · 6 cleared
221
8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSaneryus#TTV
Kayle · Top
2 / 5 / 3
20% KP
10,997
14.6% share
10,694g
236 CS · 8.5/m
ghost motel#na2
Ivern · Jungle
4 / 2 / 7
44% KP
9,621
12.7% share
10,111g
164 CS · 5.9/m
Big Carry#NA0
Akshan · Mid
10 / 6 / 5
60% KP
22,021
29.1% share
14,588g
199 CS · 7.2/m
Knock the hell#NA1
Kai'Sa · ADC
8 / 10 / 2
40% KP
22,759
30.1% share
13,451g
238 CS · 8.6/m
bobjuice#42069
Nami · Support
1 / 10 / 11
48% KP
10,160
13.4% share
7,546g
27 CS · 1/m
Red side
VictoryHelloworld#67677
Irelia · Top
3 / 4 / 3
18.2% KP
9,256
9.5% share
12,231g
247 CS · 8.9/m
hideaway#NA2
Teemo · Jungle
9 / 5 / 4
39.4% KP
20,552
21.2% share
13,480g
213 CS · 7.7/m
savor#pomme
Lissandra · Mid
7 / 11 / 9
48.5% KP
23,503
24.2% share
12,121g
209 CS · 7.6/m
Tactical0#NA1
Senna · ADC
14 / 3 / 11
75.8% KP
32,874
33.9% share
16,775g
221 CS · 8/m
IWOKEUPWITHABONE#EEERR
Blitzcrank · Support
0 / 2 / 20
60.6% KP
10,927
11.3% share
8,378g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
