Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 132 days ago
16 / 8 / 12
K / D / A
62.2%
Kill participation
1,163
Damage / min
12,237g
504.3 gold / min
23
9 placed · 2 cleared
152
6.3 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRealSchon#11A
Volibear · Top
4 / 4 / 7
24.4% KP
18,642
18.7% share
10,386g
177 CS · 7.3/m
Colby#owo
Rek'Sai · Jungle
17 / 1 / 8
55.6% KP
22,704
22.8% share
13,330g
174 CS · 7.2/m
BingoBear#NA1
Veigar · Mid
5 / 2 / 9
31.1% KP
19,019
19.1% share
10,729g
226 CS · 9.3/m
Tactical0#NA1
Brand · ADC
16 / 8 / 12
62.2% KP
28,223
28.4% share
12,237g
152 CS · 6.3/m
Pate Baguette#3Ts
Blitzcrank · Support
3 / 2 / 30
73.3% KP
10,896
11% share
8,776g
22 CS · 0.9/m
Red side
DefeatSOLOKILLEDKING#ZAKO
Yone · Top
1 / 6 / 5
35.3% KP
17,682
22.3% share
10,367g
195 CS · 8/m
Eyesack#NA1
Udyr · Jungle
5 / 3 / 1
35.3% KP
11,739
14.8% share
10,481g
209 CS · 8.6/m
young#0000
Akali · Mid
5 / 5 / 2
41.2% KP
14,659
18.5% share
9,839g
203 CS · 8.4/m
TTV Insightful7#twtv
Karthus · ADC
5 / 15 / 1
35.3% KP
27,353
34.6% share
9,491g
150 CS · 6.2/m
SkyTec#NA1
Trundle · Support
1 / 16 / 6
41.2% KP
7,731
9.8% share
6,674g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
