Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 132 days ago
10 / 3 / 7
K / D / A
42.5%
Kill participation
870.2
Damage / min
12,544g
550.2 gold / min
21
11 placed · 1 cleared
190
8.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJonnyRockets#NA2
Yone · Top
7 / 5 / 7
35% KP
19,019
19.5% share
10,088g
157 CS · 6.9/m
Swordblue#1345
Nasus · Jungle
9 / 1 / 11
50% KP
22,327
22.9% share
11,717g
162 CS · 7.1/m
spooky#2729
Taliyah · Mid
10 / 3 / 6
40% KP
23,122
23.7% share
12,819g
225 CS · 9.9/m
Tactical0#NA1
Yasuo · ADC
10 / 3 / 7
42.5% KP
19,841
20.4% share
12,544g
190 CS · 8.3/m
From Iron#1123
Alistar · Support
4 / 1 / 24
70% KP
13,093
13.4% share
8,601g
14 CS · 0.6/m
Red side
Defeatonat#hehe
Jax · Top
7 / 6 / 1
61.5% KP
18,015
24.2% share
11,652g
175 CS · 7.7/m
the bob killer 2#NA1
Kha'Zix · Jungle
0 / 8 / 6
46.2% KP
8,751
11.7% share
7,682g
124 CS · 5.4/m
snarkyy#krule
Swain · Mid
4 / 8 / 2
46.2% KP
20,466
27.4% share
9,545g
178 CS · 7.8/m
Hypha#ADC
Zyra · ADC
2 / 9 / 4
46.2% KP
19,515
26.2% share
7,257g
119 CS · 5.2/m
Bad Apple#2nd
Senna · Support
0 / 9 / 5
38.5% KP
7,820
10.5% share
5,876g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
